Arinae
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Character name : Arinae
Class: Sorcerer
Level: 1
Race: Half-elf
Background: Sage
Alignment: Chaotic Good
Player: Jess
Exp: 0
Strength: 9/-1
Dexterity: 10/0
Constitution: 12/+1
Intelligence: 14/+2
Wisdom: 14/+2
Charisma: 17/+3
Armor Class: 13
Initiative: +1
Speed: 30
Hit point max: 7
Current hit points: 7
Temporary hit points: 0
Hit Dice: 1d6 per level
Death Saves: 0 successes, 0 failures
Proficiency bonus: +2
Saving throws: Strength -1, Dexterity 0, Constitution +3, Intelligence +2, Wisdom +2, Charisma +5
Skills: Acrobatics 0, Animal Handling +4, Arcana +4, Athletics -1, Deception +3, History +4*, Insight +4, Intimidation +3, Investigation +2, Medicine +2, Nature +2, Perception +4, Performance +3, Persuasion +5*, Religion +2, Sleight of Hand 0, Stealth 0, Survival +2
Passive Perception: 14
Attacks and spellcasting: dagger (2) +3 attack bonus, 1d4 +1 piercing. quarterstaff +2 attack bonus, 1d6 bludgeoning
Spell casting ability: charisma. Spell save dc: 13. Spell attack bonus: +5.
Spells: Cantrips: acid splash, chill touch, fire bolt, mage hand. Level 1: chromatic orb, magic missile
Personality Traits: I’m willing to listen to every side of an argument before I make my own judgement
Ideals: Logic – emotions must not cloud our logical thinking
Bonds: (Ancient text modified) The location of my home holds terrible secrets that must not fall into the wrong hands
Flaws: I am easily distracted by the promise of information
Features and traits: Darkvision: 60 ft. Fey Ancestry. Advantage on charmed saves and immune to sleep magic *history: Sage Specialty – Researcher (p 138) recalling
lore: If you don’t know a piece of info you often know where to find it *persuasion: Charisma checks with dragons – proficiency bonus doubles (p 102). Draconic Resilience. +1 HP/level, unarmored AC 13 + DEX modifier (see PHB 102).
Other proficiencies and languages: Weapon Proficiencies: light crossbow, dagger, dart, quarterstaff, sling. Languages: Common, Elvish, Draconic, Celestial, Gnomish, Undercommon
Equipment: Arcane focus – crystal necklace. Explorer’s pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50ft of rope), common clothes, small knife, bottle of black ink, quill, letter with question from dead colleague. 10gp
Character description: Age young adult. Height tall. Weight slim. Eyes purple. Skin pale. Hair purple.
Character backstory: **Not shared with party members** I am a half-elf, born of a human adventurer father and high elf guardian mother. I was born and raised by both parents in the elf society, but my father died while out on a quest when I was still a child. No one knows very much about my father’s past, and it is too painful for my mother to talk about so it remains a mystery. My elf family is an ancient line of mountain forest dwelling people with an affinity for fire magic who protect and care for certain dragon families; those who share the blood of our ancestors and those who have become friends. Everyone in the family, including the very few half-elves, can perform some basic magic. Those with the most skill and strength become our guardians and warriors. Once I hit adulthood, my power grew exponentially and I was able to control all elements. I became the first sorcerer our family had seen in many generations. After learning as much as I could from our elders, it was time to begin my quest. Joined by the newborn dragon who had imprinted on me at the time of my power’s growth, I decided to travel in search of the best sorcerers in the land to further my knowledge.